public GameObjectManager(ContentManager content)
{
this.content = content;
gameObjects = new Dictionary<uint, GameObject>();
createdGameObjects = new Queue<GameObject>();
destroyedGameObjects = new Queue<GameObject>();
boundingBoxes = new Dictionary<uint, BoundingBox>();
scrollingObjects = new List<uint>();
projectileObjects = new List<uint>();
verticalAxis = new List<Bound>(256);
verticalOverlaps = new HashSet<CollisionPair>();
collisions = new HashSet<CollisionPair>();
//lavabug
lavaFlip = true;
}