void Update()
{
if (_loadassets != null)
{
_loadassets.timeEvent();
}
if (Input.GetKey(KeyCode.Backspace))
{
IsShow = !IsShow;
}
m_FrameCount = m_FrameCount + 1;
timePassed = timePassed + Time.deltaTime;
if (timePassed > fpsMeasuringDelta)
{
m_FPS = m_FrameCount / timePassed;
timePassed = 0.0f;
m_FrameCount = 0;
}
if (initialize)
{
LuaManager.CallFunction("main_game.timeEvent");
}
}