public void RemoveAllSkill() { m_SkillList.Clear(); }
static public int RemoveAllSkill(IntPtr l) { try { GameFramework.SkillStateInfo self = (GameFramework.SkillStateInfo)checkSelf(l); self.RemoveAllSkill(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }