public void RemoveAllImpact() { m_ImpactList.Clear(); m_BuffChanged = true; }
static public int RemoveAllImpact(IntPtr l) { try { GameFramework.SkillStateInfo self = (GameFramework.SkillStateInfo)checkSelf(l); self.RemoveAllImpact(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }