static public int AddImpact(IntPtr l)
{
try {
GameFramework.SkillStateInfo self = (GameFramework.SkillStateInfo)checkSelf(l);
GameFramework.ImpactInfo a1;
checkType(l, 2, out a1);
self.AddImpact(a1);
pushValue(l, true);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}