DungeonMasterEngine.Builders.LegacyMapBuilder.Initialize C# (CSharp) Method

Initialize() private method

private Initialize ( int level, Point startTile ) : void
level int
startTile Point
return void
        private void Initialize(int level, Point? startTile)
        {
            CurrentLevel = level;
            CurrentMap = Data.Maps[level];
            legacyTileCreator = new LegacyTileCreator(this);
            WallActuatorCreator = new WallActuatorCreator(this);
            FloorActuatorCreator = new FloorActuatorCreator(this);
            ItemCreator = new LegacyItemCreator(this);
            creatures = new List<Creature>();
            InitializeMapTextures();

            outputTiles = new List<Tile>();
            stack = new Stack<TileInfo<TileData>>();
            start = startTile ?? new Point(Data.StartPosition.Position.X, Data.StartPosition.Position.Y);
            TilesPositions = new Dictionary<Point, Tile>();
            bitMap = new BitMapMemory(CurrentMap.OffsetX, CurrentMap.OffsetY, CurrentMap.Width, CurrentMap.Height);
        }