DungeonMasterEngine.Builders.LegacyMapBuilder.InitLogicGates C# (CSharp) Method

InitLogicGates() private method

private InitLogicGates ( ActuatorItemData gateActuator, DungeonMasterEngine.DungeonContent.Tiles.Tile gateActuatorTile ) : LogicGate
gateActuator ActuatorItemData
gateActuatorTile DungeonMasterEngine.DungeonContent.Tiles.Tile
return DungeonMasterEngine.DungeonContent.Actuators.Wall.LogicGate
        private LogicGate InitLogicGates(ActuatorItemData gateActuator, Tile gateActuatorTile)
        {
            //if nextTarget tile is current tile do not call recurese
            Tile nextTargetTile = gateActuatorTile.GridPosition == ((RemoteTarget)gateActuator.ActionLocation).Position.Position.ToAbsolutePosition(CurrentMap) ? gateActuatorTile : GetTargetTile(gateActuator);

            return new LogicGate(nextTargetTile, gateActuator.GetActionStateX(), gateActuatorTile.Position, (gateActuator.Data & 0x10) == 0x10, (gateActuator.Data & 0x20) == 0x20, (gateActuator.Data & 0x40) == 0x40, (gateActuator.Data & 0x80) == 0x80);
        }