private void checkWorld()
{
if (MP.nextWorld == null) return;
MP.currentWorld.End();
MP.currentWorld.UpdateLists();
//if (FP._world && FP._world.autoClear && FP._world._tween) FP._world.clearTweens();
MP.currentWorld = MP.nextWorld;
MP.nextWorld = null;
MP.Camera = MP.CurrentWorld.Camera;
MP.currentWorld.UpdateLists();
MP.currentWorld.Begin();
MP.currentWorld.UpdateLists();
}