Dabrorius.MonoPunk.Engine.LoadContent C# (CSharp) Method

LoadContent() protected method

protected LoadContent ( ) : void
return void
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures
            MP.Buffer = new SpriteBatch(GraphicsDevice);
            // TODO: use this.Content to load your game content here
            //eater.LoadGraphic(Content,"smiley.png");
            //MP.CurrentWorld.Add (eater);
            //myWorld.addRender(eater);
            //myWorld.addUpdate(eater);
        }