protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures
MP.Buffer = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
//eater.LoadGraphic(Content,"smiley.png");
//MP.CurrentWorld.Add (eater);
//myWorld.addRender(eater);
//myWorld.addUpdate(eater);
}