Dabrorius.MonoPunk.Engine.Draw C# (CSharp) Method

Draw() protected method

protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void
        protected override void Draw(GameTime gameTime)
        {
            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);

            MP.Buffer.Begin();
            Render();
            MP.Buffer.End();

            base.Draw(gameTime);
        }