BulletCSharp.btUniversalConstraint.setAxis C# (CSharp) Method

setAxis() public method

public setAxis ( SWIGTYPE_p_btVector3 axis1, SWIGTYPE_p_btVector3 axis2 ) : void
axis1 SWIGTYPE_p_btVector3
axis2 SWIGTYPE_p_btVector3
return void
        public new void setAxis(SWIGTYPE_p_btVector3 axis1, SWIGTYPE_p_btVector3 axis2)
        {
            BulletDynamicsPINVOKE.btUniversalConstraint_setAxis(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(axis1), SWIGTYPE_p_btVector3.getCPtr(axis2));
            if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
        }