public new void setAxis(SWIGTYPE_p_btVector3 axis1, SWIGTYPE_p_btVector3 axis2)
{
BulletDynamicsPINVOKE.btUniversalConstraint_setAxis(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(axis1), SWIGTYPE_p_btVector3.getCPtr(axis2));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}