public override void Update(float dt)
{
usedSoftness = softness / dt;
effectiveMassMatrix = 1 / (entity.inverseMass + usedSoftness);
//Determine maximum force
if (maximumForce < float.MaxValue)
{
maxForceDt = maximumForce * dt;
maxForceDtSquared = maxForceDt * maxForceDt;
}
else
{
maxForceDt = float.MaxValue;
maxForceDtSquared = float.MaxValue;
}
}