BEPUphysics.Constraints.SingleEntity.MaximumLinearSpeedConstraint.Update C# (CSharp) Method

Update() public method

Calculates necessary information for velocity solving. Called automatically by space.
public Update ( float dt ) : void
dt float Time in seconds since the last update.
return void
        public override void Update(float dt)
        {
            usedSoftness = softness / dt;

            effectiveMassMatrix = 1 / (entity.inverseMass + usedSoftness);

            //Determine maximum force
            if (maximumForce < float.MaxValue)
            {
                maxForceDt = maximumForce * dt;
                maxForceDtSquared = maxForceDt * maxForceDt;
            }
            else
            {
                maxForceDt = float.MaxValue;
                maxForceDtSquared = float.MaxValue;
            }

          
        }