public void llSetDamage(double damage)
{
if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;
m_host.ParentEntity.Damage = (float)damage;
ICombatModule combatModule = World.RequestModuleInterface<ICombatModule>();
if (combatModule != null)
combatModule.AddDamageToPrim(m_host.ParentEntity);
}