protected void RotateTexture(ISceneChildEntity part, double rotation, int face)
{
Primitive.TextureEntry tex = part.Shape.Textures;
int ns = GetNumberOfSides(part);
if (face >= 0 && face < ns)
{
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.Rotation = (float)rotation;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex, false);
return;
}
if (face == ScriptBaseClass.ALL_SIDES)
{
for (int i = 0; i < ns; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].Rotation = (float)rotation;
}
}
tex.DefaultTexture.Rotation = (float)rotation;
part.UpdateTexture(tex, false);
return;
}
}