protected void SetPos(ISceneChildEntity part, LSL_Vector targetPos, bool checkPos)
{
// Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
LSL_Vector currentPos = GetPartLocalPos(part);
float ground = 0;
bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
ITerrainChannel heightmap = World.RequestModuleInterface<ITerrainChannel>();
if (heightmap != null)
ground = heightmap.GetNormalizedGroundHeight((int)(float)targetPos.x, (int)(float)targetPos.y);
if (part.ParentEntity == null)
return;
if (part.ParentEntity.RootChild == part)
{
ISceneEntity parent = part.ParentEntity;
if (!part.IsAttachment)
{
if (ground != 0 && (targetPos.z < ground) && disable_underground_movement)
targetPos.z = ground;
}
LSL_Vector real_vec = checkPos ? SetPosAdjust(currentPos, targetPos) : targetPos;
parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z), true);
}
else
{
LSL_Vector rel_vec = checkPos ? SetPosAdjust(currentPos, targetPos) : targetPos;
part.FixOffsetPosition((new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z)), true);
}
}