public void SetBalance(string balance)
{
GameObject obj = GameObject.Find ("SimulationMenu/HUD/HUD.003");
// Log.Assert(obj,
// "Missing Finance.currentWaterRate in" + gameObject.name);
//Log.Debug("FIRE : "+id);
//menu = GameObject.Find("HUD/menu/HUD.003");
Log.Assert(obj != null, "Cannot find HUD.003 balance uitext!");
if (obj != null)
{
//Log.Assert(menu, "Missing menu in "+gameObject.name);
// else
UIText currentBalance = obj.GetComponent<UIText> ();
// Format must be done in the editor attributes
//currentBalance.format = "{0:F2} €";
currentBalance.Text = balance;
}
}