private void WaitToThrow_Enter () {
isMyTurn = true;
Ball.GetComponent<Rigidbody> ().isKinematic = true;
BeerPongInput.Instance.SetVisible (true);
BeerPongInput.Instance.setSliderInitialState (0);
RenderBallBeforeThrow ();
//Reset only if user is not pressing the button
if (!BeerPongInput.Instance.isTouchDown) {
BeerPongInput.Instance.Reset ();
}
}