private void SetUpCamera (BeerPong.PlayerID playerID) {
//Set the default roation, to reset roation on replay
if (!didSetDefaultRotation) {
beerPongTableDefaultRotation = BoardwalkPong.transform.rotation;
didSetDefaultRotation = true;
}
if (playerID == BeerPong.PlayerID.Second) {
//Change rotation as needed
BoardwalkPong.transform.rotation = beerPongTableDefaultRotation;
BoardwalkPong.transform.localRotation = Quaternion.Euler(BoardwalkPong.transform.localRotation.eulerAngles + Vector3.up * 180f);
} else {
//Change rotation as needed
BoardwalkPong.transform.rotation = beerPongTableDefaultRotation;
}
}