GameStateBehaviour.SetUpCamera C# (CSharp) Method

SetUpCamera() private method

private SetUpCamera ( BeerPong, playerID ) : void
playerID BeerPong,
return void
	private void SetUpCamera (BeerPong.PlayerID playerID) {

		//Set the default roation, to reset roation on replay
		if (!didSetDefaultRotation) {
			
			beerPongTableDefaultRotation = BoardwalkPong.transform.rotation;
			didSetDefaultRotation = true;
		}

		if (playerID == BeerPong.PlayerID.Second) {

			//Change rotation as needed
			BoardwalkPong.transform.rotation = beerPongTableDefaultRotation;
			BoardwalkPong.transform.localRotation = Quaternion.Euler(BoardwalkPong.transform.localRotation.eulerAngles + Vector3.up * 180f);
		
		} else {
			
			//Change rotation as needed
			BoardwalkPong.transform.rotation = beerPongTableDefaultRotation;
		}
	}