BaseCharacter.StatUpdate C# (CSharp) Method

StatUpdate() public method

public StatUpdate ( ) : void
return void
    public void StatUpdate()
    {
        for (int i = 0; i < vitals.Length; i++)
        {
            vitals[i].Update();
        }

        for (int i = 0; i < skills.Length; i++)
        {
            skills[i].Update();
        }
    }

Usage Example

Exemplo n.º 1
0
        //Remove previous Mod and subtract bool
        void ModCharacterStats(BaseCharacter character, bool Add)
        {
            int MP = 1;

            if (!Add)
            {
                MP = -1;
            }
            foreach (StatModifier mod in Modifiers)
            {
                switch (mod.Stat)
                {
                case AttributeName.Level:
                    Debug.LogWarning("Level Modding is not allowed at this time. Please contact Programming is needed");
                    break;

                case AttributeName.Strength:
                    character.GetPrimaryAttribute((int)AttributeName.Strength).BuffValue += mod.BuffValue * MP;
                    break;

                case AttributeName.Vitality:
                    character.GetPrimaryAttribute((int)AttributeName.Vitality).BuffValue += mod.BuffValue * MP;
                    break;

                case AttributeName.Awareness:
                    character.GetPrimaryAttribute((int)AttributeName.Awareness).BuffValue += mod.BuffValue * MP;
                    break;

                case AttributeName.Speed:
                    character.GetPrimaryAttribute((int)AttributeName.Speed).BuffValue += mod.BuffValue * MP * MP;
                    break;

                case AttributeName.Skill:
                    character.GetPrimaryAttribute((int)AttributeName.Skill).BuffValue += mod.BuffValue * MP;
                    break;

                case AttributeName.Resistance:
                    character.GetPrimaryAttribute((int)AttributeName.Resistance).BuffValue += mod.BuffValue * MP;
                    break;

                case AttributeName.Concentration:
                    character.GetPrimaryAttribute((int)AttributeName.Concentration).BuffValue += mod.BuffValue * MP;
                    break;

                case AttributeName.WillPower:
                    character.GetPrimaryAttribute((int)AttributeName.WillPower).BuffValue += mod.BuffValue * MP;
                    break;

                case AttributeName.Charisma:
                    character.GetPrimaryAttribute((int)AttributeName.Charisma).BuffValue += mod.BuffValue * MP;
                    break;

                case AttributeName.Luck:
                    character.GetPrimaryAttribute((int)AttributeName.Luck).BuffValue += mod.BuffValue * MP;
                    break;
                }
            }
            character.StatUpdate();
        }
All Usage Examples Of BaseCharacter::StatUpdate