private void SetupSkillModifiers()
{
// Melee Offence
AddSkillModifier(SkillName.Melee_Offence, AttributeName.Might, 0.33f);
AddSkillModifier(SkillName.Melee_Offence, AttributeName.Nimbleness, 0.33f);
// Melee Defence
AddSkillModifier(SkillName.Melee_Defence, AttributeName.Speed, 0.33f);
AddSkillModifier(SkillName.Melee_Defence, AttributeName.Constitution, 0.33f);
// Magic Offence
AddSkillModifier(SkillName.Magic_Offence, AttributeName.Concentration, 0.33f);
AddSkillModifier(SkillName.Magic_Offence, AttributeName.Willpower, 0.33f);
// Magic Defense
AddSkillModifier(SkillName.Magic_Defence, AttributeName.Concentration, 0.33f);
AddSkillModifier(SkillName.Magic_Defence, AttributeName.Willpower, 0.33f);
// Ranged Offence
AddSkillModifier(SkillName.Ranged_Office, AttributeName.Speed, 0.33f);
AddSkillModifier(SkillName.Ranged_Office, AttributeName.Concentration, 0.33f);
// Ranged Defense
AddSkillModifier(SkillName.Ranged_Defence, AttributeName.Speed, 0.33f);
AddSkillModifier(SkillName.Ranged_Defence, AttributeName.Nimbleness, 0.33f);
}