static void sayTo(Actor destination, Actor source, string text)
{
//if (destination.getType() != OBJECT_CHARACTER)
// return; //only characters will read it anyway
//MessageOut msg(GPMSG_SAY);
//if (source == NULL)
//{
// msg.writeInt16(0);
//}
//else if (!source.canMove())
//{
// msg.writeInt16(65535);
//}
//else
//{
// msg.writeInt16(static_cast< Actor * >(source).getPublicID());
//}
//msg.writeString(text);
//gameHandler.sendTo(static_cast< Character * >(destination), msg);
}