static void enqueueEvent(Actor ptr, DelayedEvent e)
{
delayedEvents.Add(ptr, e);
//TODO Implementieren und in Originalimplementation schauen
// // Delete events take precedence over other events.
// if(e!=null&&e.type==Event.EVENT_REMOVE)
// {
// p.first.second.type=Event.EVENT_REMOVE;
// }
}