gbrainy.Core.Main.PlayerHistory.Save C# (CSharp) Method

Save() public method

public Save ( ) : void
return void
        public void Save()
        {
            try {
                if (!Directory.Exists (config_path))
                    Directory.CreateDirectory (config_path);

                using (FileStream str = File.Create (file))
                {
                    XmlSerializer bf = new XmlSerializer (typeof (List <GameSessionHistory>));
                    bf.Serialize (str, Games);
                }
            }

            catch (Exception e)
            {
                Console.WriteLine ("PlayerHistory.Save. Could not save file {0}. Error {1}", file, e);
            }
        }