public void Save()
{
try {
if (!Directory.Exists (config_path))
Directory.CreateDirectory (config_path);
using (FileStream str = File.Create (file))
{
XmlSerializer bf = new XmlSerializer (typeof (List <GameSessionHistory>));
bf.Serialize (str, Games);
}
}
catch (Exception e)
{
Console.WriteLine ("PlayerHistory.Save. Could not save file {0}. Error {1}", file, e);
}
}