public void Load()
{
try {
if (File.Exists (file) == false)
return;
using (FileStream str = File.OpenRead (file))
{
XmlSerializer bf = new XmlSerializer (typeof (List <GameSessionHistory>));
games = (List <GameSessionHistory>) bf.Deserialize(str);
}
}
catch (Exception e)
{
Console.WriteLine ("PlayerHistory.Load. Could not load file {0}. Error {1}", file, e);
}
}