static private FlxSound loadSound(SoundEffect EmbeddedSound, float Volume, bool Looped, bool AutoDestroy, bool AutoPlay)
{
if (EmbeddedSound == null)
{
FlxG.log("WARNING: FlxG.loadSound() requires an embedded sound to work.");
return(null);
}
FlxSound sound = new FlxSound();
if (EmbeddedSound != null)
{
sound.loadEmbedded(EmbeddedSound, Looped, AutoDestroy);
}
sound.volume = Volume;
if (AutoPlay)
{
sound.play();
}
return(sound);
}