protected void createSound()
{
destroy();
x = 0;
y = 0;
playCount = 0;
_sound = null;
_position = 0;
_volume = 1.0f;
_volumeAdjust = 1.0f;
_looped = false;
_target = null;
_source = null;
_radius = 0;
_pan = false;
_fadeOutTimer = 0;
_fadeOutTotal = 0;
_pauseOnFadeOut = false;
_fadeInTimer = 0;
_fadeInTotal = 0;
exists = true;
active = true;
visible = false;
name = null;
artist = null;
amplitude = 0;
amplitudeLeft = 0;
amplitudeRight = 0;
autoDestroy = false;
_followTarget = false;
proximitized = false;
}