private static void PatrolHandler( Player player, Command cmd )
{
World playerWorld = player.World;
if ( playerWorld == null )
PlayerOpException.ThrowNoWorld( player );
Player target = playerWorld.GetNextPatrolTarget( player );
if ( target == null ) {
player.Message( "Patrol: No one to patrol in this world." );
return;
}
player.TeleportTo( target.Position );
player.Message( "Patrol: Teleporting to {0}", target.ClassyName );
}