fCraft.ModerationCommands.ModerateHandler C# (CSharp) Method

ModerateHandler() static private method

static private ModerateHandler ( Player player, Command cmd ) : void
player Player
cmd Command
return void
        internal static void ModerateHandler( Player player, Command cmd )
        {
            string Option = cmd.Next();
            if ( Option == null ) {
                if ( Server.Moderation ) {
                    Server.Moderation = false;
                    Server.Message( "{0}&W deactivated server moderation, the chat feed is enabled", player.ClassyName );
                    IRC.SendAction( player.ClassyName + " &Sdeactivated server moderation, the chat feed is enabled" );
                    Server.VoicedPlayers.Clear();
                } else {
                    Server.Moderation = true;
                    Server.Message( "{0}&W activated server moderation, the chat feed is disabled", player.ClassyName );
                    IRC.SendAction( player.ClassyName + " &Sactivated server moderation, the chat feed is disabled" );
                    if ( player.World != null ) { //console safe
                        Server.VoicedPlayers.Add( player );
                    }
                }
            } else {
                string name = cmd.Next();
                if ( Option.ToLower() == "voice" && Server.Moderation ) {
                    if ( name == null ) {
                        player.Message( "Please enter a player to Voice" );
                        return;
                    }
                    Player target = Server.FindPlayerOrPrintMatches( player, name, false, true );
                    if ( target == null )
                        return;
                    if ( Server.VoicedPlayers.Contains( target ) ) {
                        player.Message( "{0}&S is already voiced", target.ClassyName );
                        return;
                    }
                    Server.VoicedPlayers.Add( target );
                    Server.Message( "{0}&S was given Voiced status by {1}", target.ClassyName, player.ClassyName );
                    return;
                } else if ( Option.ToLower() == "devoice" && Server.Moderation ) {
                    if ( name == null ) {
                        player.Message( "Please enter a player to Devoice" );
                        return;
                    }
                    Player target = Server.FindPlayerOrPrintMatches( player, name, false, true );
                    if ( target == null )
                        return;
                    if ( !Server.VoicedPlayers.Contains( target ) ) {
                        player.Message( "&WError: {0}&S does not have voiced status", target.ClassyName );
                        return;
                    }
                    Server.VoicedPlayers.Remove( target );
                    player.Message( "{0}&S is no longer voiced", target.ClassyName );
                    target.Message( "You are no longer voiced" );
                    return;
                } else {
                    player.Message( "&WError: Server moderation is not activated" );
                }
            }
        }