public void ResetSpawn() { Spawn = new Position( Width * 16, Length * 16, Math.Min( short.MaxValue, Height * 32 ) ); }
static void CreateDefaultMainWorld() { Map map = new Map(null, 64, 64, 64, true); MapGenerator.GenerateFlatgrass(map); map.ResetSpawn(); MainWorld = AddWorld(null, "main", map, true); }