static void UndoAreaSelectionCallback([NotNull] Player player, [NotNull] Vector3I[] marks, [NotNull] object tag) {
BlockDBUndoArgs args = (BlockDBUndoArgs)tag;
args.Area = new BoundingBox(marks[0], marks[1]);
Scheduler.NewBackgroundTask(UndoAreaLookup)
.RunOnce(args, TimeSpan.Zero);
}