fCraft.DrawCommands.Mark C# (CSharp) Method

Mark() private method

private Mark ( Player player, Command command ) : void
player Player
command Command
return void
        void Mark( Player player, Command command ) {
            Position pos = new Position( (short)(player.pos.x / 32), (short)(player.pos.y / 32), (short)(player.pos.h / 32) );
            if( player.marksExpected > 0 ) {
                player.marks.Push( pos );
                player.markCount++;
                if( player.markCount >= player.marksExpected ) {
                    player.selectionCallback( player, player.marks.ToArray(), player.tag );
                    player.marksExpected = 0;
                } else {
                    player.Message( String.Format( "Block #{0} marked at ({1},{2},{3}). Place mark #{4}.",
                                            player.markCount, pos.x, pos.y, pos.h, player.markCount + 1 ) );
                }
            } else {
                player.Message( "There is currently not draw command to mark for." );
            }
        }