private static void RollHandler( Player player, Command cmd )
{
if ( player.Info.IsMuted ) {
player.MessageMuted();
return;
}
if ( player.DetectChatSpam() )
return;
Random rand = new Random();
int n1;
int min, max;
if ( cmd.NextInt( out n1 ) ) {
int n2;
if ( !cmd.NextInt( out n2 ) ) {
n2 = 1;
}
min = Math.Min( n1, n2 );
max = Math.Max( n1, n2 );
} else {
min = 1;
max = 100;
}
int num = rand.Next( min, max + 1 );
Server.Message( player,
"{0}{1} rolled {2} ({3}...{4})",
player.ClassyName, Color.Silver, num, min, max );
player.Message( "{0}You rolled {1} ({2}...{3})",
Color.Silver, num, min, max );
}