void Water( Player player, Command cmd ) {
if( player.mode == BlockPlacementMode.Water ) {
player.mode = BlockPlacementMode.Normal;
player.Message( "Water: OFF" );
} else if( player.Can( Permissions.PlaceWater ) ) {
player.mode = BlockPlacementMode.Water;
player.Message( "Water: ON. Blue blocks are replaced with water." );
} else {
world.NoAccessMessage( player );
}
}