void Solid( Player player, Command cmd ) {
if( player.mode == BlockPlacementMode.Solid ){
player.mode = BlockPlacementMode.Normal;
player.Message( "Solid: OFF" );
} else if( player.Can( Permissions.PlaceAdmincrete ) ) {
player.mode = BlockPlacementMode.Solid;
player.Message( "Solid: ON" );
} else {
world.NoAccessMessage( player );
}
}