Universe.Physics.OpenDynamicsEngine.ODEPhysicsScene.command C# (CSharp) Method

command() public method

public command ( int cmd ) : void
cmd int
return void
        public void command(int cmd)
        {
            IntPtr geom;
            d.Mass mass;
            d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f);

            

            Char ch = Char.ToLower((Char)cmd);
            switch ((Char)ch)
            {
                case 'w':
                    try
                    {
                        Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));

                        xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z;
                        ds.SetViewpoint(ref xyz, ref hpr);
                    }
                    catch (ArgumentException)
                    { hpr.X = 0; }
                    break;

                case 'a':
                    hpr.X++;
                    ds.SetViewpoint(ref xyz, ref hpr);
                    break;

                case 's':
                    try
                    {
                        Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));

                        xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z;
                        ds.SetViewpoint(ref xyz, ref hpr);
                    }
                    catch (ArgumentException)
                    { hpr.X = 0; }
                    break;
                case 'd':
                    hpr.X--;
                    ds.SetViewpoint(ref xyz, ref hpr);
                    break;
                case 'r':
                    xyz.Z++;
                    ds.SetViewpoint(ref xyz, ref hpr);
                    break;
                case 'f':
                    xyz.Z--;
                    ds.SetViewpoint(ref xyz, ref hpr);
                    break;
                case 'e':
                    xyz.Y++;
                    ds.SetViewpoint(ref xyz, ref hpr);
                    break;
                case 'q':
                    xyz.Y--;
                    ds.SetViewpoint(ref xyz, ref hpr);
                    break;
            }
        }