internal void BadCharacter(ODECharacter chr)
{
RemoveAvatar(chr);
AddAvatar(chr.Name, new Vector3(m_region.RegionSizeX/2,
m_region.RegionSizeY/2,
m_region.RegionSizeZ/2), chr.Orientation,
new Vector3(chr.CAPSULE_RADIUS*2, chr.CAPSULE_RADIUS*2,
chr.CAPSULE_LENGTH*2), true, chr.LocalID, chr.UUID);
}