Universe.Physics.BulletSPlugin.SimMotionState.GetWorldTransform C# (CSharp) Method

GetWorldTransform() public method

public GetWorldTransform ( BulletXNA.LinearMath.IndexedMatrix &worldTrans ) : void
worldTrans BulletXNA.LinearMath.IndexedMatrix
return void
        public override void GetWorldTransform(out IndexedMatrix worldTrans)
        {
            worldTrans = m_xform;
        }