Universe.Physics.BulletSPlugin.SimMotionState.AlmostEqual C# (CSharp) Method

AlmostEqual() static private method

static private AlmostEqual ( Quaternion &v1, Quaternion &v2, float nEpsilon ) : bool
v1 Quaternion
v2 Quaternion
nEpsilon float
return bool
        internal static bool AlmostEqual(ref Quaternion v1, ref Quaternion v2, float nEpsilon)
        {
            return
                (((v1.X - nEpsilon) < v2.X) && (v2.X < (v1.X + nEpsilon))) &&
                (((v1.Y - nEpsilon) < v2.Y) && (v2.Y < (v1.Y + nEpsilon))) &&
                (((v1.Z - nEpsilon) < v2.Z) && (v2.Z < (v1.Z + nEpsilon))) &&
                (((v1.W - nEpsilon) < v2.W) && (v2.W < (v1.W + nEpsilon)));
        }
    }

Same methods

SimMotionState::AlmostEqual ( System.Vector3 &v1, System.Vector3 &v2, float nEpsilon ) : bool