public override bool Collide(uint collidingWith, BSPhysObject collidee,
OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth)
{
bool ret = false;
// Ask the linkset if it wants to handle the collision
if (!Linkset.HandleCollide(collidingWith, collidee, contactPoint, contactNormal, pentrationDepth))
{
// The linkset didn't handle it so pass the collision through normal processing
ret = base.Collide(collidingWith, collidee, contactPoint, contactNormal, pentrationDepth);
}
return ret;
}