Universe.Physics.BulletSPlugin.BSPrimLinkable.BSPrimLinkable C# (CSharp) Method

BSPrimLinkable() public method

public BSPrimLinkable ( uint localID, String primName, BSScene parent_scene, OpenMetaverse pos, OpenMetaverse size, OpenMetaverse rotation, PrimitiveBaseShape pbs, bool pisPhysical, int material, float friction, float restitution, float gravityMultiplier, float density ) : System
localID uint
primName String
parent_scene BSScene
pos OpenMetaverse
size OpenMetaverse
rotation OpenMetaverse
pbs PrimitiveBaseShape
pisPhysical bool
material int
friction float
restitution float
gravityMultiplier float
density float
return System
        public BSPrimLinkable(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size,
            OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical, int material, float friction,
            float restitution, float gravityMultiplier, float density)
            : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical)
        {
            // Default linkset implementation for this prim
            LinksetType = (BSLinkset.LinksetImplementation)BSParam.LinksetImplementation;

            Linkset = BSLinkset.Factory(PhysicsScene, this);
            if (Linkset != null)
                Linkset.Refresh(this);
        }