Universe.Physics.BulletSPlugin.BSConstraint6Dof.UseFrameOffset C# (CSharp) Method

UseFrameOffset() public method

public UseFrameOffset ( bool useOffset ) : bool
useOffset bool
return bool
        public bool UseFrameOffset(bool useOffset)
        {
            bool ret = false;
            float onOff = useOffset ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse;
            if (m_enabled)
                ret = PhysicsScene.PE.UseFrameOffset(m_constraint, onOff);
            return ret;
        }