Universe.Physics.BulletSPlugin.BSConstraint6Dof.BSConstraint6Dof C# (CSharp) Method

BSConstraint6Dof() public method

public BSConstraint6Dof ( BulletWorld world, BulletBody obj1, BulletBody obj2 ) : OpenMetaverse
world BulletWorld
obj1 BulletBody
obj2 BulletBody
return OpenMetaverse
        public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2) :base(world)
        {
            m_body1 = obj1;
            m_body2 = obj2;
            m_enabled = false;
        }

Same methods

BSConstraint6Dof::BSConstraint6Dof ( BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1, Quaternion frame1rot, Vector3 frame2, Quaternion frame2rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : OpenMetaverse
BSConstraint6Dof::BSConstraint6Dof ( BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 joinPoint, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : OpenMetaverse
BSConstraint6Dof::BSConstraint6Dof ( BulletWorld world, BulletBody obj1, Vector3 frameInBloc, Quaternion frameInBrot, bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies ) : OpenMetaverse