public override void UpdatePhysicalMassProperties(float physMass, bool inWorld)
{
//OMV.Vector3 localInertia = PhysicsScene.PE.CalculateLocalInertia(PhysShape.physShapeInfo, physMass); // new
OMV.Vector3 localInertia = PhysicsScene.PE.CalculateLocalInertia(PhysShape.physShapeInfo, physMass);
PhysicsScene.PE.SetMassProps(PhysBody, physMass, localInertia);
}