Universe.Physics.BulletSPlugin.BSCharacter.AddForce C# (CSharp) Method

AddForce() public method

public AddForce ( OpenMetaverse force, bool pushforce ) : void
force OpenMetaverse
pushforce bool
return void
        public override void AddForce(OMV.Vector3 force, bool pushforce)
        {
            // Since this force is being applied in only one step, make this a force per second.
            OMV.Vector3 addForce = force / PhysicsScene.LastTimeStep;
            AddForce(addForce, pushforce, false);
        }

Same methods

BSCharacter::AddForce ( OpenMetaverse force, bool pushforce, bool inTaintTime ) : void