Universe.Physics.BulletSPlugin.BSActorSetTorque.Mover C# (CSharp) Method

Mover() private method

private Mover ( float timeStep ) : void
timeStep float
return void
        void Mover(float timeStep)
        {
            // Don't do force while the object is selected.
            if (!isActive)
                return;

            m_physicsScene.DetailLog("{0},BSActorSetTorque,preStep,force={1}", m_controllingPrim.LocalID,
                m_controllingPrim.RawTorque);
            if (m_controllingPrim.PhysBody.HasPhysicalBody)
            {
                m_controllingPrim.AddAngularForce(m_controllingPrim.RawTorque, false, true);
                m_controllingPrim.ActivateIfPhysical(false);
            }

            // TODO:
        }
    }