Universe.Physics.BulletSPlugin.BSActorSetTorque.ActivateSetTorque C# (CSharp) Method

ActivateSetTorque() private method

private ActivateSetTorque ( ) : void
return void
        void ActivateSetTorque()
        {
            if (m_torqueMotor == null)
            {
                // A fake motor that might be used someday
                m_torqueMotor = new BSFMotor("setTorque", 1f, 1f, 1f, 1f);

                m_physicsScene.BeforeStep += Mover;
            }
        }